A typical world has cities, towns, rivers, forests, bridges and other landmarks. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation.
Like most roguelikes Cataclysm: DDA follows turn based gameplay. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England.